set object property value

Sets a property for an object to the specified value. The first input is the name of an object. The second input is a property name and the last one is the value. See Creating and Modifying Objects Under Program Control  in Section 3 of the User's Guide.

Following is a list of the properties each object can have. Special words for a property's value are in parentheses. The properties ending in a question mark (?) always have the word "true or "false as its value.

Turtle:  rule, on?
Button: pos, size, rule, on?
Slider: pos, showname?, limits, value
Text: visible?, pos, size, transparent?, showname?, text
Color: turtlerule, turtlemode (once, eachtime), mouseclick, on?
Melody: visible?, pos, on?, showname?
Recording: visible? pos, on?, showname?
QTMovie: visible? pos, on?, showname?
AudioCD: visible? pos, on?, showname?
Videodisk: visible? pos, on?, showname?
Announce: pos, size
Question:
pos, size
Sounds: quality (good, better, best)

Examples:

set "text1 "visible? "false
set "t1 "rule [launch [seth random 360 fd 50]]
set "button1 "rule [forever [fd 1]]
set "slider1 "showname? "true
set "red "turtlerule [silly-sound]
set "red "mouseclick [announce [You win!]]
set "announce "pos [300 300]
set "sounds "quality "better